![]() The characters you meet will sometimes be your allies, and sometimes your enemies. We have two brothers who search battlefields for weapons and parts to sell, and another character with a dark past. There’s someone who watches in the wings, and will come to help if your character gets into a sticky situation. There are all kinds of characters in the game. He’s working on the character designs for this game, so we can probably expect to meet some interesting folk along the way, right? The mechs also have lots of other abilities, but I’ll save that for another time.įans of Fire Emblem: Awakening and Fire Emblem Fates might recognise Yusuke Kozaki’s name. ![]() ![]() By giving them so much control of movement on land and in the air, players have a lot of freedom in battles. So, we made it so players can equip lots of different weapons and fight in the way that they want. However, due to the power of energy particles called Femto that spread when the moon fell, the AI was mutated, and became an enemy of mankind called Arms of Immortal. In order to rebuild, they made machinery and networks controlled by AI. When the moon fell, mankind built walls called Ovals in order to limit the disaster. Your immediate enemy is AI (Artificial Intelligence). The story is set after the moon has fallen and the world has changed. What sort of story are you looking to tell in the game? This means that anybody should be able to play in the way they want, without having to rely entirely on their skills. We’re also working to make it so that you can train up and customise your mech, and strengthen it beyond mere equipment. In terms of gameplay, we’ve made it so that you can fight with the style you want – you can get new equipment and change it in real-time on the battlefield, so you can alter your tactics at any time. By adding features that players will be able to enjoy, not just within the game, but rather tailored for each of these individual environments, we hope to create a game that lots of people will be able to enjoy.
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